Do not hesitate to contact me!Ĭheers and thanks very much for your time to read through this. If you have any questions regarding my workflow to better understand what I need and want from Indigo. But this is also not working in the current stable release. Sat 1:03 pmI am for a big overhaul of the Indigo C4D Interface to give users the chance to get the best out of the renderer.Īs I said I might be super stupid and missing some workflow completely. (I mean, it does say "export settings" and export only happens when you render with the standalone, but yeah not too clear). It could maybe be a little clearer in the UI. I'm fairly sure I answered this before: Those settings are for rendering with standalone Indigo (Plugins > Indigo for C4D > Render with Indigo). I set the "Image save period" accordingly. Tried it with: "Save to scene export path" but I can only repeat my song there again: If so please point me in the right direction and give me a slap on my forehead Unfortunately I more and more get the feeling that C4D is not getting the love it deserves.Īgain there is always the change of me just being to stupid to operate stuff. It looks great on the indigo front and there are a lot of technical achievements in there. So the User knows what time unit he is looking at! Halt Time and Image save Period should really get a "(Seconds)" at the end. Its just such a shame that a small feature like the proper export settings completely breaks this for me Thing is that especially the GPU engine, but also the CPU ones are delivering some of the best and fastest rendering results I have seen. I am for a big overhaul of the Indigo C4D Interface to give users the chance to get the best out of the renderer. I need this because I do all my settings (Tonemapping) in comp in post (this is a very established workflow for stills as well animation). Corona, Cycles, Maxwell, Octane, Redshift, Vray) I get untonemapped linear EXRs out of C4D. I am a animation guy, and my workflow is EXR based. But usually external renderers conveniently work within C4D with all the supported functionality.įurthermore with the chance of sounding like a broken record I really, really like to see a untonemapped EXR output option through the C4D Saver. I know that you can export everything to indigo standalone and work from there. * Fixed phong and glossy transparent roughness import * Added Indigo Material Import function (drag and drop igm files onto c4d) * Added support for multi instances (R20+) * Added support for albedo render channel. * Changed ip and uid handling a bit (hopefully everything still just works * Fixed camera sometimes not updating position in IPR * Abstracted IPRRenderer for use in viewport and dialog. * Updating viewport IPR with message data plugin (still a bit rough). * Fixed export status window frame counter. * Fixed scene not being animated at the right point in exporting a scene to standalone. * Also viewport IPR will only launch in the viewport selected as "render viewport". * Viewport IPR enabled does not just depend on post fx setting and the state is not saved. * Pausing of previews when an IPR is going. * Enable/disable viewport ipr command now disables the viewport ipr as well. * Added new render settings for bucketed rendering, double buffering, etc. Indigo-rt-for-cinema-4d-R20-4.4.5-installer.exe - Includes installers for R20 - R21 Indigo-rt-for-cinema-4d-4.4.5-installer.exe - Includes installers for R12 - R19 Indigo-for-cinema-4d-R20-4.4.5-installer.exe - Includes installers for R20 - R21 Indigo-for-cinema-4d-4.4.5-installer.exe - Includes installers for R12 - R19 This is a beta release, if you find any bugs or issues, please let me know. Please keep in mind that many of the interactive changes are not supported by the GPU renderer yet, but we will keep adding things as we go along. The in-viewport IPR supports playback of animations, the separate dialog does not, currently. There are two modes for the preview, in-viewport and in a separate dialog. Not only have we added support for R21, but also this release includes a greatly improved interactive preview. This time around, we've got a pretty big update.
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